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Networkview rpc functions are deprecated
Networkview rpc functions are deprecated












networkview rpc functions are deprecated
  1. #NETWORKVIEW RPC FUNCTIONS ARE DEPRECATED MAC OS X#
  2. #NETWORKVIEW RPC FUNCTIONS ARE DEPRECATED ANDROID#

#NETWORKVIEW RPC FUNCTIONS ARE DEPRECATED MAC OS X#

Made window zooming using the magnify gesture on Mac OS X less sensitive so it is not accidentally triggered. When an asset import fails, it will now show up in the project folder, allowing you to reimport it manually if you like. It is now possible to switch the scene view into bottom camera using a three-finger-swipe gesture up from the up camera on Mac OS X. Import of instances is not enabled for direct import of 3dsMax/Maya files due to limitations on FBX exporters (see Known Issues). Support for import of mesh instances from FBX files. Officialy supported Modo versions are 501 and higher.ĭirect import from Blender 2.55.1 and later.

#NETWORKVIEW RPC FUNCTIONS ARE DEPRECATED ANDROID#

PlayerSettings script class extended to let Editor scripts control various iOS and Android build settings like stripping, target devices, etc.ĭirect import of Modo files (*.lxo). Editor and iOS device should be connected to the WiFi/LAN network.Īssets -> Import Package changed into a submenu for easy access to standard packages.Īndroid Remote is now available on all build targets iPhone remote is now available on all build targets on Mac OS X. Profiler is now able to connect to players to do remote profiling.Īdded profiler support for iOS runtime. Profiler: you can profile standalone player builds from the Editor. They are the fastest textured shaders.ĭebugger: Attaching the script debugger to (and detaching from) Unity and debugging-enabled players is now possible. 着色器: Added several Unlit shaders that just display a texture with no lighting. They work on other platforms as well, but mobiles will see biggest gains. 着色器: Added optimized/simplified versions of some shaders under “Mobile” category (VertexLit, Bumped Specular, Skybox). Public static String GetStringArray(string key, string defaultValue, int defaultSize) Public static string GetStringArray(string key, char separator, string defaultValue, int defaultSize) / Note: Uses default values to initialize if no key was found Return PlayerPrefs.GetString(key).Split(" Public static string GetStringArray(string key) Return PlayerPrefs.GetString(key).Split(separator)

networkview rpc functions are deprecated

Public static string GetStringArray(string key, char separator) / Returns a String Array from a key & char seperator Public static bool SetStringArray(string key, params string stringArray) / Stores a Bool Array or Multiple Parameters into a Key Public static bool SetVector3(string key, Vector3 vector) = PlayerPrefsX.GetVector3("PlayerPosition") If (!PlayerPrefsX.SetVector3("PlayerPosition", )) Static function SetVector3 (key : string, value : Vector3) : boolean














Networkview rpc functions are deprecated